My First Flash Animation
I made a bouncing ball, like they taught us back in 2-D animation class… Only I made it in Flash, and figured out how to animate it only with the help of the internet! I feel fairly proud. BouncingBall
I made a bouncing ball, like they taught us back in 2-D animation class… Only I made it in Flash, and figured out how to animate it only with the help of the internet! I feel fairly proud. BouncingBall
Master Blasters! is out! This is the mobile title I got to be Art Director, Lead Artist, and Level Designer on. It’s exciting to have it published finally. If you want to know more about what I did for this, head on over to the “Professional Work > Master Blasters” page! I also updated with [...]
On a recent comment, rhiandmoi suggested that I make a post on the life cycle of a game. That’s a great idea, but it would take way more than a single post to sum it up! I thought I would start at the logical place to do so: The beginning. Games start with a GDD, [...]
Before I continue… Look! Knitting! Now that that is out of the way… On a previous post, Robert asked: So, I have a question pertaining to 3-D modeling. For the purposes of my portfolio, I’m wondering how high-res my pieces should be? I frequently find myself creating models that are shaped very well, but they [...]
Before I begin the next edition of “Getting into the video game industry,” I would like to point out that my very first Xbox 360 arrived today. I exercised incredible self control by actually going to work, and then going to yoga class after work, and now that I am home, I am blogging for [...]
1. Be good. 2. Apply. Oh, wait, that’s advice everyone has probably heard before, and it’s not advice that’s terribly useful, is it? Well, the actual, useful advice I have takes a lot longer. It’s not two steps. It’s not even five steps. In fact, I’m not even sure how many steps it is. It’ll [...]