My First Flash Animation
I made a bouncing ball, like they taught us back in 2-D animation class… Only I made it in Flash, and figured out how to animate it only with the help of the internet! I feel fairly proud. BouncingBall
I made a bouncing ball, like they taught us back in 2-D animation class… Only I made it in Flash, and figured out how to animate it only with the help of the internet! I feel fairly proud. BouncingBall
Master Blasters! is out! This is the mobile title I got to be Art Director, Lead Artist, and Level Designer on. It’s exciting to have it published finally. If you want to know more about what I did for this, head on over to the “Professional Work > Master Blasters” page! I also updated with [...]
Seriously, you would not believe how much freaking spam was waiting for me on here. It was ridiculous. Speaking of other forms of internet communication, let’s talk about email. Specifically, about emails you send to try and get a job. There are a few things we’ve seen at the office recently that seem like they [...]
Here’s a tip: Sending an unsolicited email to a game studio detailing the bugs you found in their released game is not a good way to get a job. I am assuming that was the reason for the email, because I can’t see any other logical purpose for it. The game is done. It is [...]
Before I continue… Look! Knitting! Now that that is out of the way… On a previous post, Robert asked: So, I have a question pertaining to 3-D modeling. For the purposes of my portfolio, I’m wondering how high-res my pieces should be? I frequently find myself creating models that are shaped very well, but they [...]
Wow, busy weekend! Our fridge stopped working Friday morning, so by Sunday afternoon the Apartment Repair Guy had provided us with a bright shiny new fridge. It is bigger and better than the old fridge in every way. I also bought a drop spindle and some roving and taught myself to spin my own yarn, [...]
Now that the game is out, I can remove the password protection from my Professional Work page! Check it out and enjoy! There’s a lot more that I have yet to update, so I intend to take care of that over the next couple of months. I’m taking the day off from blogging. I just [...]
Tomorrow, October 6, 2009, the game I’ve been working on for the last two-ish years will be available in stores. Saw will ship. People will buy it, and play it, and hopefully like it. This is my first shipped title. It’s not the first title I’ve worked on, but the previous title didn’t ship. (That [...]
Sometimes, the video game industry starts to wear on you. Sometimes, it gets tiresome. Sometimes, it gets to the point where if you have to do that same task one more goddamn time, you’re going to stab yourself in the face. When this happens, hobbies are what will save your sanity. I really recommend having [...]
1. We have three teams, and they are roughly split up by the floors we work on. This means that the second floor team is really small, because the second floor is really small. 2. The second floor (also known as the Mezzanine) is really small because it was added after the studio bought the [...]