Tag Archives: game design

To the person who stole my debit card numbers:

May the fleas of a thousand camels infest your armpits! May your every sexual arousal be followed by the runs! May every piece of food you eat for the rest of your life be slightly overcooked! Ahem. So I’ve been playing quite a bit of Mass Effect lately.  (Yes, another shooter!  In addition to Bioshock!  [...]

Mac and Cheese Gaming.

Every once in a while, the gaming review community gets the idea that video games need to be innovative.  If they’re not innovative, then they’re bad games that shouldn’t be made.  Only innovative games should be creative!  Games will get praised for their innovation!  Games that are not innovative are horrible wastes of megabytes!  Etc. [...]

Crap!

Nothing quite like realizing it’s almost 10:00pm and you haven’t blogged yet to get your ass into gear.  Right.  So.  Blogging. I’ve been playing Brutal Legend lately, and it’s been a blast.  I’m only maybe four hours into it, but it’s been really fun so far.  (Except for the driving.  I have never been good [...]

Things I feel like other developers should know.

(Quick post tonight, it’s freezing in my apartment so I’m not going to stay at the computer very long.) Re: Minigames. Minigames can be great.  They can break up a lot of the same gameplay and add interest and re-playability to a title.  However, when you want to add a minigame, consider whether the minigame [...]