Halo 4 Work

I contracted on Halo 4 in the Consumer Products department as their 3-D and 2-D Artist.  My primary focus was in tracking down and compiling 3-D source files in high and low resolutions, exporting them as universal file formats, rendering reference images of in-game items, and creating color guides as reference for our external toy partners.  A few color guide examples can be viewed below.  I did not create the 3-d art; my job was to render the images, compile them, and then create these color guides to determine which Pantone colors went where on potential toys.

Leave a Reply

Your email address will not be published. Required fields are marked *


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>