Halo 4 Work

I contracted on Halo 4 in the Consumer Products department as their 3-D and 2-D Artist.  My primary focus was in tracking down and compiling 3-D source files in high and low resolutions, exporting them as universal file formats, rendering reference images of in-game items, and creating color guides as reference for our external toy partners.  A few color guide examples can be viewed below.  I did not create the 3-d art; my job was to render the images, compile them, and then create these color guides to determine which Pantone colors went where on potential toys.

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