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	<title>Comments for The Web Portfolio of Aimee Skeers</title>
	<atom:link href="http://fizzthecarbonated.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://fizzthecarbonated.com</link>
	<description>Video Game Art And Nerdy Knitting</description>
	<lastBuildDate>Wed, 02 Jun 2010 00:58:43 +0000</lastBuildDate>
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		<title>Comment on Bioshock:  The Aftermath by admin</title>
		<link>http://fizzthecarbonated.com/2010/05/24/bioshock-the-aftermath/comment-page-1/#comment-437</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 02 Jun 2010 00:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://fizzthecarbonated.com/?p=336#comment-437</guid>
		<description>Thanks for that!  Even if I hadn&#039;t enjoyed Bioshock as much as I did, knowing I inspired someone else to play it would have made it worthwhile.</description>
		<content:encoded><![CDATA[<p>Thanks for that!  Even if I hadn&#8217;t enjoyed Bioshock as much as I did, knowing I inspired someone else to play it would have made it worthwhile.</p>
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		<title>Comment on Bioshock:  The Aftermath by Rob</title>
		<link>http://fizzthecarbonated.com/2010/05/24/bioshock-the-aftermath/comment-page-1/#comment-432</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Tue, 25 May 2010 14:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://fizzthecarbonated.com/?p=336#comment-432</guid>
		<description>Ya know, I&#039;ve never had much interest in Bioshock, mostly because I&#039;m not huge into shooter games either, but your review has certainly got me interested, just like with Okami.  I&#039;ve heard some great things about that game as well and now I feel that I must investigate this.

Oh, and by the way, I totally get what you mean about finishing a really fun game.  All your efforts, which are often considerable in a truly great game, have finally paid off, but now what?  That&#039;s when I become really OCD by going back and getting every last coin or hidden level or whatever.</description>
		<content:encoded><![CDATA[<p>Ya know, I&#8217;ve never had much interest in Bioshock, mostly because I&#8217;m not huge into shooter games either, but your review has certainly got me interested, just like with Okami.  I&#8217;ve heard some great things about that game as well and now I feel that I must investigate this.</p>
<p>Oh, and by the way, I totally get what you mean about finishing a really fun game.  All your efforts, which are often considerable in a truly great game, have finally paid off, but now what?  That&#8217;s when I become really OCD by going back and getting every last coin or hidden level or whatever.</p>
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		<title>Comment on Jesus Damn It&#8217;s Cold. by Rob</title>
		<link>http://fizzthecarbonated.com/2009/12/09/jesus-damn-its-cold/comment-page-1/#comment-85</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Thu, 10 Dec 2009 17:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://fizzthecarbonated.com/?p=301#comment-85</guid>
		<description>I have to admit that a game like that does sound intriguing. I happen to enjoy D&amp;D, though I&#039;ve never had a DM that held us to the rations and proper attire, but I can see how that added element would heighten the experience by bringing you further into the story.  WoW has you eating and drinking to get health, but not simply because one must eat.  It also has various clothes designed to help in hot or cold situations (in the form of gear with certain resistances) but it&#039;s not quite the same considering you can often find characters running around frozen areas in nothing but cloth armor with no resistances what-so-ever.</description>
		<content:encoded><![CDATA[<p>I have to admit that a game like that does sound intriguing. I happen to enjoy D&amp;D, though I&#8217;ve never had a DM that held us to the rations and proper attire, but I can see how that added element would heighten the experience by bringing you further into the story.  WoW has you eating and drinking to get health, but not simply because one must eat.  It also has various clothes designed to help in hot or cold situations (in the form of gear with certain resistances) but it&#8217;s not quite the same considering you can often find characters running around frozen areas in nothing but cloth armor with no resistances what-so-ever.</p>
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		<title>Comment on My Yarns.  Let me show you them. by rhiandmoi</title>
		<link>http://fizzthecarbonated.com/2009/10/28/my-yarns-let-me-show-you-them/comment-page-1/#comment-68</link>
		<dc:creator>rhiandmoi</dc:creator>
		<pubDate>Mon, 02 Nov 2009 21:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzthecarbonated.com/?p=272#comment-68</guid>
		<description>Maybe do a post on the life cycle of a game, from conception through design, test, and launch. Give people an idea of how many people are involved with launching a title and how it really is a grown up&#039;s job to make video games.</description>
		<content:encoded><![CDATA[<p>Maybe do a post on the life cycle of a game, from conception through design, test, and launch. Give people an idea of how many people are involved with launching a title and how it really is a grown up&#8217;s job to make video games.</p>
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		<title>Comment on The Fridge Is Dead.  Long Live The Fridge. by Chandler</title>
		<link>http://fizzthecarbonated.com/2009/10/26/the-fridge-is-dead-long-live-the-fridge/comment-page-1/#comment-64</link>
		<dc:creator>Chandler</dc:creator>
		<pubDate>Sat, 31 Oct 2009 07:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzthecarbonated.com/?p=270#comment-64</guid>
		<description>Thanks for the answers, Aimie! Very informative and interesting. =)
I love absorbing all the information about the industry, so this blog is super-swell.</description>
		<content:encoded><![CDATA[<p>Thanks for the answers, Aimie! Very informative and interesting. =)<br />
I love absorbing all the information about the industry, so this blog is super-swell.</p>
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		<title>Comment on My Yarns.  Let me show you them. by Robert</title>
		<link>http://fizzthecarbonated.com/2009/10/28/my-yarns-let-me-show-you-them/comment-page-1/#comment-67</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 30 Oct 2009 20:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzthecarbonated.com/?p=272#comment-67</guid>
		<description>So, I have a question pertaining to 3-D modeling.  For the purposes of my portfolio, I&#039;m wondering how high-res my pieces should be?  I frequently find myself creating models that are shaped very well, but they have a rather large poly count. So, I guess the underlying question here is whether it is more impressive in a portfolio to see very high poly count models with good texture or to see lower poly count models with textures that just give the appearance of higher resolution?  (Keeping in mind that my painting/drawing skills are rather poor at present so the textures are a definite weakness for me right now)</description>
		<content:encoded><![CDATA[<p>So, I have a question pertaining to 3-D modeling.  For the purposes of my portfolio, I&#8217;m wondering how high-res my pieces should be?  I frequently find myself creating models that are shaped very well, but they have a rather large poly count. So, I guess the underlying question here is whether it is more impressive in a portfolio to see very high poly count models with good texture or to see lower poly count models with textures that just give the appearance of higher resolution?  (Keeping in mind that my painting/drawing skills are rather poor at present so the textures are a definite weakness for me right now)</p>
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		<title>Comment on People who write viruses should burn in hell. by Chandler</title>
		<link>http://fizzthecarbonated.com/2009/10/19/people-who-write-viruses-should-burn-in-hell/comment-page-1/#comment-58</link>
		<dc:creator>Chandler</dc:creator>
		<pubDate>Sat, 24 Oct 2009 04:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzthecarbonated.com/?p=265#comment-58</guid>
		<description>I have a question! You&#039;ve mentioned that you spend a lot of time testing the games you are working on... how much time would you say is spent testing the games you&#039;re working on compared to actually working on modeling and stuff for them? What kinds of things do you look for specifically as a graphic designer when testing?

I&#039;d also maybe like to hear more about the outsourcing of modeling you mentioned... how severe is it, and how do you feel about it?

Thanks, keep up the great blogging!</description>
		<content:encoded><![CDATA[<p>I have a question! You&#8217;ve mentioned that you spend a lot of time testing the games you are working on&#8230; how much time would you say is spent testing the games you&#8217;re working on compared to actually working on modeling and stuff for them? What kinds of things do you look for specifically as a graphic designer when testing?</p>
<p>I&#8217;d also maybe like to hear more about the outsourcing of modeling you mentioned&#8230; how severe is it, and how do you feel about it?</p>
<p>Thanks, keep up the great blogging!</p>
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		<title>Comment on Crap! by rhiandmoi</title>
		<link>http://fizzthecarbonated.com/2009/10/21/crap/comment-page-1/#comment-61</link>
		<dc:creator>rhiandmoi</dc:creator>
		<pubDate>Thu, 22 Oct 2009 21:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzthecarbonated.com/?p=268#comment-61</guid>
		<description>I think games should try to provide both types of lead characters. Hopefully, at the same time. I want them to provide enough backstory that I undertand the motivation of the playable character and am able to empathize with him/her but I also want the game play to be engaging enough that I feel pulled into the game. But in general I think that whether or not the player becomes the character or just is empathizing with the character is determined more by the personality of the player than the design of the game. Some people fall into that mindset more easily than others and it doesn&#039;t matter if the protagonist is silent or not.</description>
		<content:encoded><![CDATA[<p>I think games should try to provide both types of lead characters. Hopefully, at the same time. I want them to provide enough backstory that I undertand the motivation of the playable character and am able to empathize with him/her but I also want the game play to be engaging enough that I feel pulled into the game. But in general I think that whether or not the player becomes the character or just is empathizing with the character is determined more by the personality of the player than the design of the game. Some people fall into that mindset more easily than others and it doesn&#8217;t matter if the protagonist is silent or not.</p>
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		<title>Comment on People who write viruses should burn in hell. by Amie</title>
		<link>http://fizzthecarbonated.com/2009/10/19/people-who-write-viruses-should-burn-in-hell/comment-page-1/#comment-57</link>
		<dc:creator>Amie</dc:creator>
		<pubDate>Tue, 20 Oct 2009 20:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzthecarbonated.com/?p=265#comment-57</guid>
		<description>#1 Speaking: I say talk about what interests you. You&#039;re interesting so I&#039;m sure people will find it interesting. I don&#039;t think I know enough about game creation to know any questions to pose.

Have you checked out Uncharted 2 yet? That&#039;s one of those games that I don&#039;t play, is widely popular, but I enjoy watching the hubby play. It&#039;s really done quite well. I&#039;ve been enjoying both the single player and co-op versions.</description>
		<content:encoded><![CDATA[<p>#1 Speaking: I say talk about what interests you. You&#8217;re interesting so I&#8217;m sure people will find it interesting. I don&#8217;t think I know enough about game creation to know any questions to pose.</p>
<p>Have you checked out Uncharted 2 yet? That&#8217;s one of those games that I don&#8217;t play, is widely popular, but I enjoy watching the hubby play. It&#8217;s really done quite well. I&#8217;ve been enjoying both the single player and co-op versions.</p>
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		<title>Comment on Not every game needs multiplayer. by Amie</title>
		<link>http://fizzthecarbonated.com/2009/10/10/not-every-game-needs-multiplayer/comment-page-1/#comment-28</link>
		<dc:creator>Amie</dc:creator>
		<pubDate>Tue, 13 Oct 2009 21:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzthecarbonated.com/?p=259#comment-28</guid>
		<description>I find movies morning, yes. I usually skip out on seeing a movie whether it be in a theater or at home unless it gets incredible reviews, is a topic I like, and I feel like spending 2+ hours watching it. That last one alone nixes the majority of the movies I might watch. And I only listen to books (audiobooks) by authors who can get to the point.

I was always that kid running around playing tag, doing gymnastics, dancing, moving, doing something craftsy, etc. Had they had audiobooks on an iPod when I was that age, I would have &quot;read&quot; more of them. And neither of which is a lack of intellectual curiosity as much as it is that with books and movies, the world is constructed and pre-supposed by the author, writer, director, etc. I prefer to construct my own reality in that sense. I was one who was into self-discovery. On rainy afternoons, I could come up with things to do on my own. Just throw some crafty stuff at me...or tell me I have nothing and I could hash out my own play or dance moves. And as a teacher of the arts, today, I encourage my students to discover that world for themselves because it has a lot of value and intrinsic meaning.

I agree that not all games put out are made for multiplayer. I get that 100%. I can only speak for myself when I say that the only games I look at have multiplayer for the reasons stated above. And even then, I cut that list down to titles that I&#039;m interested in (I don&#039;t like the cutesy stuff, i.e.). What can I say, I&#039;m selective.

As far as coop, it&#039;s fun being able to watch a couple friends play a game together on the same screen even if it&#039;s a game I don&#039;t particularly like. But it doesn&#039;t make or break my decision to invest my time in a game or not.</description>
		<content:encoded><![CDATA[<p>I find movies morning, yes. I usually skip out on seeing a movie whether it be in a theater or at home unless it gets incredible reviews, is a topic I like, and I feel like spending 2+ hours watching it. That last one alone nixes the majority of the movies I might watch. And I only listen to books (audiobooks) by authors who can get to the point.</p>
<p>I was always that kid running around playing tag, doing gymnastics, dancing, moving, doing something craftsy, etc. Had they had audiobooks on an iPod when I was that age, I would have &#8220;read&#8221; more of them. And neither of which is a lack of intellectual curiosity as much as it is that with books and movies, the world is constructed and pre-supposed by the author, writer, director, etc. I prefer to construct my own reality in that sense. I was one who was into self-discovery. On rainy afternoons, I could come up with things to do on my own. Just throw some crafty stuff at me&#8230;or tell me I have nothing and I could hash out my own play or dance moves. And as a teacher of the arts, today, I encourage my students to discover that world for themselves because it has a lot of value and intrinsic meaning.</p>
<p>I agree that not all games put out are made for multiplayer. I get that 100%. I can only speak for myself when I say that the only games I look at have multiplayer for the reasons stated above. And even then, I cut that list down to titles that I&#8217;m interested in (I don&#8217;t like the cutesy stuff, i.e.). What can I say, I&#8217;m selective.</p>
<p>As far as coop, it&#8217;s fun being able to watch a couple friends play a game together on the same screen even if it&#8217;s a game I don&#8217;t particularly like. But it doesn&#8217;t make or break my decision to invest my time in a game or not.</p>
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