Category Archives: Blog

My ramblings about the industry and my place in it.

Polycounts and you.

Before I continue…  Look!  Knitting! Now that that is out of the way… On a previous post, Robert asked: So, I have a question pertaining to 3-D modeling.  For the purposes of my portfolio, I’m wondering how high-res my pieces should be?  I frequently find myself creating models that are shaped very well, but they [...]

The Fridge Is Dead. Long Live The Fridge.

Wow, busy weekend!  Our fridge stopped working Friday morning, so by Sunday afternoon the Apartment Repair Guy had provided us with a bright shiny new fridge.  It is bigger and better than the old fridge in every way.  I also bought a drop spindle and some roving and taught myself to spin my own yarn, [...]

Crap!

Nothing quite like realizing it’s almost 10:00pm and you haven’t blogged yet to get your ass into gear.  Right.  So.  Blogging. I’ve been playing Brutal Legend lately, and it’s been a blast.  I’m only maybe four hours into it, but it’s been really fun so far.  (Except for the driving.  I have never been good [...]

Things I feel like other developers should know.

(Quick post tonight, it’s freezing in my apartment so I’m not going to stay at the computer very long.) Re: Minigames. Minigames can be great.  They can break up a lot of the same gameplay and add interest and re-playability to a title.  However, when you want to add a minigame, consider whether the minigame [...]

Not every game needs multiplayer.

There is an attitude I encounter occasionally from gamers regarding multiplayer in games.  Specifically, that multiplayer should be standard-issue in every game, and if a game does not have multiplayer, that is a strike against it. I could not disagree more. Multiplayer is a great thing, first of all.  It allows a constantly changing game [...]