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Wow, the Spam. So much Spam.

Seriously, you would not believe how much freaking spam was waiting for me on here.  It was ridiculous.

Speaking of other forms of internet communication, let’s talk about email.  Specifically, about emails you send to try and get a job.  There are a few things we’ve seen at the office recently that seem like they should be obvious, but apparently need to be repeated.

1.  When sending an email, spell your name correctly in the subject line.  I felt bad for this guy–he did everything else pretty right, but obviously was at the point where he’d typed the same thing so many times it didn’t look like a real word anymore.  He had spelled his name one way in his resume and the body of the email, but it was spelled wrong in the subject.  Typing fatigue for sure.

2.  When sending an email, try to spell things correctly. People in the industry do often have notoriously bad spelling, but when you’re applying you should make it as easy as possible for the person reading your email to understand it.  When we have to puzzle out spellings of words it doesn’t endear you to us.

3.  Don’t send out mass-emails. Yes, you’re applying to a lot of places.  We understand that.  But for the love of corndogs, don’t leave fifty emails in the “to” line on your application.  We can see those. When the “to” field of the email is longer than the email itself, it’s unprofessional.  It also makes us laugh a lot.  Do yourself a favor.  Email all those companies separately, and try to tailor your cover letter to each company.  It will make you look much more professional and appealing.

~~~~~~~~

In completely different news, I wrote my very first knitting pattern and published it online!  It’s for socks.  For all four of you people who read this and like knitting, here is the pattern.

TwinkleTwinkleLittleSocks

If you do knit it, please let me know!  I’d be excited to see it.

Also, here is some eye candy of yarn I dyed myself.

Purple hand-dyed yarn.

Purple hand-dyed yarn.

It was a lot of fun to do!

posted February 28, 2010 | Comments (0)| Tags: , , , , , ,

To the person who stole my debit card numbers:

May the fleas of a thousand camels infest your armpits!

May your every sexual arousal be followed by the runs!

May every piece of food you eat for the rest of your life be slightly overcooked!

Ahem.

So I’ve been playing quite a bit of Mass Effect lately.  (Yes, another shooter!  In addition to Bioshock!  It’s like I’ve been replaced with a Real Gamer or something!)  I’ve really been enjoying it, more than I thought I would.  I figured I’d be slogging through the actual fighting sections in order to get to the next part of the story, but I’ve actually been enjoying the fights.  There’s something very fun about taking down a Geth tank with nothing but a pistol and some telekinesis.  The AI is quite good, too–it’s nice to be able to trust that my team will actually attack the enemy, take cover, stay with me, use their talents, and just generally act competent without me needing to micromanage all of them.  The pathing is nice as well, which is something that is usually the bane of my existence in games with companion AI characters.  They stay out of my way and rarely trap me in a corner, and when they do I can order them to move.  The only problem is that my giant tank teammate has a tendency to bogart the cover when we’re all behind a big crate.  I mean, the dude is huge!  Covered in natural armor and technological armor!  He totally doesn’t need cover as much as my tech and biotic-using human woman.

The only real annoyance I have?  The stupid truck.  The Mako.  It’s bouncy, handles weird, aims weird, drives weird, and they never give you a tutorial the first time they drop you on a planet in it!  I didn’t even know I had missiles until I hit the left bumper by accident, and I discovered my thruster boosts when I was flailing around in a button-mashing frenzy hanging halfway off a cliff.  I’ve decided that it’s just extremely happy to be out of the ship, and that’s why it’s so bouncy.  “OHMIGOD, this is AWESOME!  I’m FREE!  I’m so happy to be outside!  Whee!  WHEE!  I’m gonna jump around!  I love you so much Commander Shepard I love you Iloveyou!”  It’s like a puppy.  A big puppy with a gun on top.

Really, though, it’s a game where I get to play as a female character, interact with lots of interesting characters, and kill tanks with nothing but a pistol.  Makes me feel badass, so I can’t get too cranky about the truck.

I hope they make it less bouncy in the sequel, though.

posted January 10, 2010 | Comments (0)| Tags: , , , ,

Happy New Year!

Yes, I have been away.  These are the reasons for my radio silence:

Giant sweater for Chris.

ChrisCozy07

Giant tall socks for my dad:

ToeUpBigMan01

Fingerless gloves for me (remember that last post about it being cold in our apartment?  Yeah, still the case.):

Fetching01

A bag for my almost-mother-in-law:

BagCarole02

And a hat and bolero set for me!

CapeletHat01

Also, I feel obligated to warn all of you.  I got this:

CIMG8482

And this:

Bioshock

For Christmas.  I have to admit, this doesn’t exactly bode well for my free time…

Happy New Year, one and all!

posted January 01, 2010 | Comments (0)| Tags: , , , , ,

Jesus Damn It’s Cold.

The heat has been on in my apartment for the last two hours and it’s still only 51 degrees in the living room.  This is ridiculous.  I am typing from the futon, which is heated with an electric mattress pad, and I am wearing a camisole, a tank top, a long-sleeved shirt, a pair of leggings, a pair of fleece pants, a flannel nightgown, a crocheted sweater (I made it for my boyfriend three years ago and have reclaimed it in the name of not freezing to death), a pair of wool socks, a pair of battery-powered socks, a pair of slippers, a scarf, a hat, and I am wrapped in a blanket.  And I am still cold.  Good lord and lady.

This actually has me thinking, though.  In D&D, if you go gallivanting off into the snowy mountains without the proper gear, the DM will let your ass freeze to death.  If you don’t have food and water, and remember to eat it, you will starve.  There are many, many ways to screw yourself over in D&D, which will hopefully learn you a lesson about preparing properly.  Are there any video games with the same consequences?  I’ve played Planescape: Torment, which is based heavily in D&D for its rule system, but you still never have to eat, or worry about the cold or the heat.  I’d be interested in playing a game where the environmental effects atually effect the environment.  The ground is slippery when it rains, icy when it snows.  One where the player would actually have to pay attention to her surroundings in order to stay healthy and hale.

However, such a game would probably be a pain in the ass to make, so I’m not holding my breath.  Just shivering.  Always shivering.

posted December 09, 2009 | Comments (1)| Tags: , , , ,

Mac and Cheese Gaming.

Every once in a while, the gaming review community gets the idea that video games need to be innovative.  If they’re not innovative, then they’re bad games that shouldn’t be made.  Only innovative games should be creative!  Games will get praised for their innovation!  Games that are not innovative are horrible wastes of megabytes!  Etc.

The thing is, sometimes as a gamer, you don’t want innovative.  You don’t want something that breaks new and strange ground.  Sometimes you just want to sit down with a game type you love, understand, and enjoy playing.  It’s comfortable and fun and recognizable.  I call this Mac and Cheese gaming.  Let me explain.

Food can be an amazing thing that exposes you to new cultures and flavors.  It can combine flavors in new and interesting ways.  It can be prepared in an incredibly variety of fashions.  Food can make you glad to be alive or make you kinda wish you were dead.  But sometimes, for all the marvelous, amazing, fancy things that can be done with food…  Sometimes you just want to sit down with a bowl of mac and cheese.  Good, creamy, rich mac and cheese.  Now, you don’t want bad mac and cheese.  You want the pasta to be cooked just al dente, and the cheese sauce should be the right consistency, not too thick or too thin.  There should be just enough cheese in the sauce that it has a cheesy richness, but not so much that the sauce breaks or get grainy.  Mac and cheese, cooked just right, is a wonderful thing.

When I sit down to play some Zelda, I want some Mac and Cheese gaming.  Is Twilight Princess amazingly innovative or mind-blowing?  No.  But it is delicious, and it’s just right for me.

… shit, now I want mac and cheese and we have no pasta.  Thanks a lot, blog.  I blame you for this.

posted December 03, 2009 | Comments (0)| Tags: , , ,

How not to get hired.

Here’s a tip:  Sending an unsolicited email to a game studio detailing the bugs you found in their released game is not a good way to get a job.  I am assuming that was the reason for the email, because I can’t see any other logical purpose for it.  The game is done.  It is finished.  It is released.  There will not be a patch for it, there will not be any further revisions on it.  There is no need for further bug-fixing.  There is no need for further anything fixing.  It’s done.

Furthermore, if you’re playing a game and you come across some kind of bug in it, chances are the developers know.  Many, if not most games will ship with some kind of bug.  It might be a simple art bug where a door is slightly offset from the wall.  It might be a collision issue where you get blocked from walking for no actual reason, or, alternately, where you can walk straight through a wall that shouldn’t allow passage.  It might be possible to get permanently stuck in the scenery, or have the audio skip disjointedly, or have the player just straight-up fall out of the world.  The thing is, the developers probably know damn well the game is shipping with bugs.  You really don’t need to tell them that.

Why do games ship with bugs, then?  Well, sometimes schedules get drastically cut, and there just isn’t time.  Sometimes schedules were poorly planned to begin with, and there just isn’t time.  Sometimes the very nature of the game you’re working on gets dramatically changed, requiring a lot of re-working, and there just isn’t time.  Sometimes half the people at a studio get laid off, and there just aren’t enough people to complete the game in time.  (Have you noticed a pattern yet?)  Sometimes a minor bug is known about and it just doesn’t get fixed because it’s not important enough to risk breaking the level for.  Toward the end of development, a game is like a house of cards.  If you have framerate, memory, gameplay and story all working together reasonably well, you do not risk breaking that balance for something as small as a trash plane sticking through a wall or a chair floating slightly above the floor.

My boss often says there are two kinds of games:  Game that are perfect, and games that ship.  It’s much better to work on games that ship.

posted December 01, 2009 | Comments (0)| Tags: , , , , ,

It lives! It lives!

All the links are back up and running on here, so regular posting will resume this week on a variety of subjects.

On that note, here is some yarn I made!

LornasLacesRed01

YanYan approves this message.

LornasLacesRed04

One I am done with my somewhat massive amounts of holiday yarncrafting, I will be back to playing video games and posting about those.  Until then, you can probably expect more yarn.

At least it’s pretty yarn, eh?

posted November 29, 2009 | Comments (0)| Tags: , , ,

And we’re back!

Hi there!  Sorry about the hiatus, we migrated the site to a new server and now things are a little bit broken around here.  It’s going to take a little while to get this figured back out, but the site is mostly functional at the moment and that’s the important part!

I hope everyone out there in internetland had a happy Thanksgiving, because mine was freaking awesome!

posted November 27, 2009 | Comments (0)| Tags:

Video Games Live

Chris and I drove down to Portland over the weekend to catch the Portland Symphony performing Video Games Live.  It was amazing.  If you love video games and video game music, I cannot recommend this show enough.  Video game music is an often underestimated art, both by people who play games and people who look down on games.  Hearing pieces like One Winged Angel from FFVII performed by a full orchestra and a choir is mind-blowing.  These pieces are composed brilliantly, and it is a shame that often their original media masks their true artistry.  Take, for example, the Zelda suite.

My first experience with the Zelda music was when my brothers were playing Ocarina of Time on the N64.  I liked the music even then, MIDI-fied as it was.  Hearing some of the same music on the Wii with Twilight Princess was even better.  Hearing it live, as it was meant to be played?  Incomparable.  (I was disappointed that they did not perform the Gerudo Valley Theme–it was my favorite piece from Ocarina of Time.  Maybe the next time I see the show, they’ll play it.)

Video Games Live was also an amazingly sneaky way of getting people to go to the symphony who ordinarily wouldn’t attend.  There was a costume contest (won by a tiny Princess Zelda).  There was a Guitar Hero contest beforehand, and the winner of that had the chance to come up on stage and play a song, live, with the symphony as backup, and the promise of a pretty sweet prize if he managed to score 100,000 points on the selected song.  (He won.  Easily.  Little shit, being way better than me at Guitar Hero.  Grumble grumble.)  An audience member was selected to play Space Invaders, with HIMSELF as the right-left sensor, while the orchestra played the background music and changed it according to how well he was doing.  People got to yell “Wooooo!”  I think the Portland Orchestra has probably never been “Woooooo!”ed so much in their lives before this.  Hopefully some of the kids who attended will leave thinking classical instruments are pretty awesome.  Hopefully some of the attendees will go back to the symphony for other performances.  (Hopefully the symphony members didn’t think we were all completely insane!)

In short, Video Games Live is made of WIN AND AWESOME.  Go see it if you can.

posted November 11, 2009 | Comments (0)| Tags: , , ,

Get to know your GDD.

On a recent comment, rhiandmoi suggested that I make a post on the life cycle of a game.  That’s a great idea, but it would take way more than a single post to sum it up!  I thought I would start at the logical place to do so:  The beginning.

Games start with a GDD, or Game Design Document.  Games that do not start with a GDD are pretty much doomed to fail, because they will have no concrete guidance on what game they are making.  The GDD contains story and character information, but it also contains much more than that.  A GDD will describe what genre the game falls into.  It will describe gameplay decisions and the consequences of those decisions.  It will describe character movement, enemy types, weapons, and puzzles.  It will contain descriptions of the levels, and the actions the player will need to perform in order to progress through said levels.  A GDD is the game, albeit in a 2-d, non-interactive form.

GDDs are important for both the developer and the publisher.  They’re used to pitch games to publishers, so both parties understand exactly what kind of game is being discussed.  The GDD will of course be amended and altered over the course of the project, but it’s still a very vital starting point.

The GDD for Grim Fandango can actually be downloaded in PDF form from here.  It’s worth a read for aspiring designers.

posted November 05, 2009 | Comments (0)| Tags: , , , , , ,