Since I am not annoyed at any aspects of video gaming right at the moment (and annoyance is the source of my powers!) I will instead be sharing with you some of my yarn-related pursuits today. I recently purchased a drop spindle and some fiber, and over the course of a few days I managed to turn a pile of this:

Into this:

It’s about 22 yards of my very first handspun yarn, and I’m quite proud of my lumpy messed-up wool baby. I’m finding spinning to be very relaxing, in a similar way to yoga. You do some of the same movements over and over again, slowly and carefully, and just pay attention to what happens. In yoga, what happens is you get some nice exercise and are hopefully a little closer to being able to touch your toes when you bend over. In spinning, you end up with yarn! I found it so enjoyable I felt the need to repeat the process with another pile of roving:

Mmm… The colors.
PS: If anyone has any questions they’d like to me answer about video games or whatever, please ask ‘em in the comments! I’d like to make the Q&A a more regular part of the blog.
So, I have a question pertaining to 3-D modeling. For the purposes of my portfolio, I’m wondering how high-res my pieces should be? I frequently find myself creating models that are shaped very well, but they have a rather large poly count. So, I guess the underlying question here is whether it is more impressive in a portfolio to see very high poly count models with good texture or to see lower poly count models with textures that just give the appearance of higher resolution? (Keeping in mind that my painting/drawing skills are rather poor at present so the textures are a definite weakness for me right now)
Maybe do a post on the life cycle of a game, from conception through design, test, and launch. Give people an idea of how many people are involved with launching a title and how it really is a grown up’s job to make video games.