Monthly Archives: October 2009

The Fridge Is Dead. Long Live The Fridge.

Wow, busy weekend!  Our fridge stopped working Friday morning, so by Sunday afternoon the Apartment Repair Guy had provided us with a bright shiny new fridge.  It is bigger and better than the old fridge in every way.  I also bought a drop spindle and some roving and taught myself to spin my own yarn, [...]

Crap!

Nothing quite like realizing it’s almost 10:00pm and you haven’t blogged yet to get your ass into gear.  Right.  So.  Blogging. I’ve been playing Brutal Legend lately, and it’s been a blast.  I’m only maybe four hours into it, but it’s been really fun so far.  (Except for the driving.  I have never been good [...]

Things I feel like other developers should know.

(Quick post tonight, it’s freezing in my apartment so I’m not going to stay at the computer very long.) Re: Minigames. Minigames can be great.  They can break up a lot of the same gameplay and add interest and re-playability to a title.  However, when you want to add a minigame, consider whether the minigame [...]

Not every game needs multiplayer.

There is an attitude I encounter occasionally from gamers regarding multiplayer in games.  Specifically, that multiplayer should be standard-issue in every game, and if a game does not have multiplayer, that is a strike against it. I could not disagree more. Multiplayer is a great thing, first of all.  It allows a constantly changing game [...]